It has the high score table, springs in the elevator stage(like most other arcade versions), the conveyor belts in pie factory stage actually work, etc. I can't really answer your questions but there is another version of Donkey Kong for ADAM which is the supergame version. But what about the 16K ROM? Was that one dated January of 1983 or so? In conclusion, were there really three known versions of the DK cartridge version for the CV? The one on eBay (see this link for details) has all its ROM chips dated June of 1982 (6/11/82, 6/15/82 and 6/16/82), while the first released 24K ROM version is dated September of 1982. Has anyone ever ROM hacked this or other ColecoVision cartridges? The CV (and MSX) uses Z80 programming logic, as opposed to several other game systems out there (Atari 400/800/5200, Commodore 64, Nintendo FamiCom/NES, etc.) that use 6502 programming logic. The 16K ROM version is infinite, going all the way to 99,900 points before it can kill Mario after rolling back to zero. The 24K ROM version has a maximum time limit of 8000 points. But on the 16K ROM version this was corrected and Mario doesn't miss the elevator when jumping from the lowest left part of the screen.Īlso on the original 24K ROM version, on the rivet board, if Mario jumps up, where Pauline's hat is (on the girder above him), he collects it. In regards to the first version of Donkey Kong with 24K of ROM, on the elevator board, if Mario attempts to jump up on the elevator from the lowest starting point of the left side of the screen, he falls through the elevator, killing him.
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